Schools & active learning
Plan supervised movement activities for schools and learning spaces. Match equipment reach, content and session structure to the students and the teaching brief.

Define the experience
Give educators a practical way to organise movement, group participation and clear instructions. Age suitability, accessibility and content choices should be reviewed by the school.
Design the space
Specify class size, rotation between stations, staff supervision and storage. Curriculum-linked games and student reporting are project requirements to confirm, not features to assume for every installation.
Plan daily operation
Decide who operates the space and how personal data is handled before commissioning. School projects need a clear safeguarding, accessibility and privacy plan agreed with the institution.
Start with these systems
MOVE · REACT · PLAYLED interactive floor
A physical game surface that turns movement into visible feedback. Players navigate coloured tiles, pursue targets and complete team challenges.
FOCUS · TOUCH · COMPETEInteractive reaction wall
Timed light-target challenges built around touch, coordination and friendly competition. A compact experience for a dedicated room or an activity zone.