Interactive reaction wall
Timed light-target challenges built around touch, coordination and friendly competition. A compact experience for a dedicated room or an activity zone.

Example from the product handbook. Final room, equipment and safety requirements are project-specific.
How the experience works
The handbook describes a timed one-on-one challenge: players touch illuminated buttons and compete on score. Confirm the selected game modes and scoring rules in the project specification.
Where it can fit
Entertainment venues, supervised movement activities and sports-training spaces where the selected game is appropriate. Training outcomes require an agreed protocol; a game score is not a clinical or professional assessment.
Before you specify the room
Review mounting, target reach, clear movement space, suitable game difficulty and reset procedures. Make room for the operator and define how waiting players enter and leave.
Product information: CYDON product handbook, page 34. Reviewed 1 October 2026.